AI Insights · Timothy · July 2022
Top 5 iOS Cooking Games in Belgium: Q2 2022 Performance
Discover the performance trends of the top 5 cooking games on iOS in Belgium for Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 cooking games on the iOS platform in Belgium showed varying performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
Fill The Fridge! by Rollic Games saw a consistent increase in weekly revenue, peaking at about $56 in the week of June 20. Weekly downloads fluctuated, starting at 7.2K in late March and reaching a high of 9.3K in mid-April before settling around 6.7K by the end of June. The game’s weekly active users mirrored this trend, peaking at 29K in mid-April and maintaining a stable count of around 24K towards the end of the quarter.
Bacon – The Game from Philipp Stollenmayer experienced a decline in weekly downloads, dropping from 2.3K at the end of March to a low of 116 in mid-June. However, downloads saw a slight resurgence to 487 by the end of June. Weekly active users followed a similar pattern, starting at 4.5K in late March and decreasing to around 1.8K by the end of June.
Cooking Fever: Restaurant Game by Nordcurrent UAB showed a notable increase in weekly revenue, peaking at approximately $645 in early May. Weekly downloads varied, beginning at 466 in late March and reaching 760 in early April, before fluctuating between 197 and 538 in June. Weekly active users showed a consistent count, starting at nearly 3K in late March and maintaining around 2.8K by the end of June.
Perfect Coffee 3D from Kwalee Ltd reported modest weekly revenue, peaking at $11 in mid-May. Weekly downloads were highest at 1.3K in late May, before stabilizing between 500 and 900 in June. Active users showed growth, starting at 817 in mid-May and increasing to 2K by the end of June.
Sushi Bar Idle by Green Panda Games showed a varied performance in weekly revenue, peaking at $48 in late May and mid-June. Downloads saw a significant increase from 58 in late March to over 1K in mid-May, before stabilizing around 200 by the end of June. Active users surged from 445 in late March to a peak of 4K in late May, then settled to around 1.4K by the end of June.
For more insights and detailed data on app performance, visit Sensor Tower.